![]() It will be automatically updated if you edit the runway using the Gizmo directly in the scene. This value sets the width of the runway, in meters. This value sets the length of the runway, in meters. This value sets the direction (heading) of the runway, in degrees. This section is related to the basic configuration of the runway. The rest of the contents of the Properties window are explained in the sub-sections below. ![]() This can be edited and is helpful for identifying elements when you have a lot of items in the content list. This is the name of the element as it will be displayed in the The Scenery Contents List. The name will be appended with additional information depending on the rest of the options in the Properties window. This is the name of the element as defined from its type. The Properties window for a Runway looks like this: Keep this in mind when setting priorities for other objects. Runways do not have a Priority option but do have a priority value, which is 10 so they will generally render over everything else. Lower priority objects will be rendered under higher priority objects. IMPORTANT! Certain objects have a Priority value (like polygons and aprons) which defines the order in which they are rendered. This behaviour can be edited using the Terraforming tools (as explained in the section below). Note that runways will terraform the land that they are placed on so that they are on an even, flat surface. Note that if you wish to remove the runway, you can select it and press Delete on the keyboard. ![]() Once you are happy with the placement of the runway, you can then go on to edit its Properties. Each of these points can also be clicked on, which will move the gizmo to that point and enable you to edit the following properties: You'll notice that there are various points shown on the runway area in the world view. Also note that if they are placed too far away (ie: outside the airport Object Test Radius) then they will not be rendered.Īfter adding the Runway object to the scene, its position, orientation and scale can be edited directly using the Gizmo in its center. If no airport is present then they cannot be used. IMPORTANT! Runway objects require one or more Airport Objects to be present in the scene, and must be added to an airport group in The Scenery Editor. Once positioned, the runway can be edited. When you click the Add button, the Runway object will be added to the scene and can be positioned using the Gizmo. When you select this object type the Objects window will show a list of numbers and titles that can be used to add a runway object to the airport with the selected value/string: An Runway object is an object element used to add a runway to Airport Objects. ![]()
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