![]() ![]() ![]() ![]() The Prisoners’ Quarters are characterized by it’s long, blue, torch-lit halls. The blueprint for the Golden Outfit (if not yet turned in to the Collector).The Forgotten Map, which can be used once to reveal the layout of a biome.The Hunter's Grenade, which can be thrown to transform an enemy into an Elite and extract its blueprints.The Specialist's Showroom holds items locked behind golden doors, which must be opened either by paying Gold or breaking them, suffering 50 curses. Access is locked by a button in front of the door, and a teleporter is always found at its end. The Specialist's Showroom is a special shop that always appears in the Prisoners' Quarters once unlocked from the Collector for 150 cells. There are four exits, the Promenade of the Condemned, the Toxic Sewers which requires the Vine Rune, the Dilapidated Arboretum (from The Bad Seed DLC) which requires the Teleportation Rune and Castle's Outskirts RtC. It's possible to exit the Daily Run back into the Prisoners' Quarters. The entrance to the Daily Run is also located here. After a completed or failed run the player will start back here. The Prisoner's Quarters is the starting area of the run. Once one enters the door to the starting weapons area, the current amount of active Boss Stem Cells can’t be changed and Aspects can no longer be selected from The Doctor. The door to the right leads to the starting weapons area. Below the tube is a small room with the doors to the Tailor's room and the Training Room, as well as a tunnel one can roll through to meet The Doctor. Below the bottles is a large glass tube for adjusting the difficulty with Boss Stem Cells. The Scribe is nearby, sitting near the door to the Daily Challenge game mode. In the next room over, large glass flasks for unlocked items hang from chains. Beheaded prisoners are found underneath, either dropped from the chute or executed on the nearby chopping block. ![]() General information Starting area Ī glass chute drips water and muck from the ceiling. 1.4.2 Enemy tier and gear level scaling.Prisoners’ Quarters -> Promenade of the Condemned -> Ramparts -> Insufferable Crypt ->Graveyard ->Caverns -> Guardian's Haven (Just a heads up for later, this is the boss you need to go to get your 5th boss soul, you can't get it from the Hand of the King boss) Here is a copy of the most recent Dead Cells map. (NOTE: you also need all the runes to access the Cavern) Recommended Path: Prisoners’ Quarters -> Toxic Sewers -> Anicent Sewers -> Insufferable Crypt ->Graveyard ->Caverns -> Guardian's Haven You can go this way too, but I think you need 3 boss souls to get from Ramparts to the Crypt. Through the Cavern make your way to the Guardian's Haven exit. Then you need to make your way to the Graveyard where you will find the door to the Caverns. Time it right and make it to the wall under the door/lock. You want to go PAST the door, so you are under then hit the A button to jump. Shoot your green blob thing as far as you can. You need to be able to detach from your body. You see a door over the pit that is locked. Do you know that giant hole you can enter and when you go in there is a big lava pit? That is where the key is. It's actually at the very start of the game. In order to get to the Cavern, you need the cavern key. I order to reach the Giant you need to first enter the Caverns biome then proceed through Guardian's Haven. ![]()
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